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Case study · Game
A score-chasing puzzle for iPhone.
Trace a line through touching pieces of one shape to score. The shape of the line sets the multiplier, and the score is on screen before you let go.
What is in it
- iPhone game
- Offline
- VoiceOver
- No data collected
The brief
Weave is our own iPhone puzzle game. We wanted a score you can see before you commit to a move, with no ads, timers or accounts.
What we built
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The board
Drag through touching pieces of one shape. A zigzag, curl or ring multiplies the score, and the total shows before you let go.
On a phone
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The shop
Between rounds, spend what you won on tools that change how lines score, and build a run around them.
On a phone
-
The end of a run
Rounds cleared, the run score and each round’s result, then a new run.
On a phone
No ads, timers or accounts
It plays offline, works with VoiceOver and larger text, and collects no data.
What it does now
- The score and multiplier show before you let go.
- Between rounds you spend winnings on tools that change how lines score.
- It works offline, with VoiceOver and larger text.
What we can build for you
Have an iPhone app in mind?
- Native iPhone apps, designed, built and tested.
- Accessibility built in from the start: VoiceOver and larger text.
- No accounts, ads or tracking unless you need them.