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Case study · Game

A score-chasing puzzle for iPhone.

Trace a line through touching pieces of one shape to score. The shape of the line sets the multiplier, and the score is on screen before you let go.

What is in it

  • iPhone game
  • Offline
  • VoiceOver
  • No data collected

The brief

Weave is our own iPhone puzzle game. We wanted a score you can see before you commit to a move, with no ads, timers or accounts.

What we built

  1. The board

    Drag through touching pieces of one shape. A zigzag, curl or ring multiplies the score, and the total shows before you let go.

    On a phone

    Weave on a phone: a five-by-six board of shapes with a zigzag of four triangles traced, scoring Zigzag ×6: 72 chips times 16 mult, with five Artefacts held across the top.
  2. The shop

    Between rounds, spend what you won on tools that change how lines score, and build a run around them.

    On a phone

    Weave’s shop between rounds: the coins paid out for the last round, the next round’s target of 150, and Artefacts for sale such as Bend Charm, True Odds and Weather Front, each with its price in coins.
  3. The end of a run

    Rounds cleared, the run score and each round’s result, then a new run.

    On a phone

    Weave’s end-of-run screen: The run ends here, 5 rounds cleared, a run score of 417, each round’s score, and a button for a new run.

What it does now

What we can build for you

Have an iPhone app in mind?

  • Native iPhone apps, designed, built and tested.
  • Accessibility built in from the start: VoiceOver and larger text.
  • No accounts, ads or tracking unless you need them.