Trace a universe into being.
A quiet puzzle game of glass glyphs for iPhone. The shape of your line decides the score.
The brief
Nascent is our own iPhone puzzle game, formerly called Weave. We wanted a game that is calm to play and honest about its scoring, with no ads, timers or accounts.
What we built
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The board
Drag through touching glyphs of one form. The line is named as you draw it, with what it scores and what lifting your finger does to Flow.
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Insights
Every few levels you choose one of three Insights, a rule that stays with you for the rest of the run.
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Where the points came from
At the end of a level, tap the score to see the moves, the best move, Flow and chains behind it.
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The end of a run
The final score, the level reached and any new bests, then a new run. Each run has a code that decides its glyphs.
No ads, timers or accounts
It plays offline, collects no data, and has no purchases. Leaderboards through Game Center are optional.
Key features
- Each figure is named as you draw it, with its points shown before you lift your finger.
- A run is fifty levels across thirteen ages, and can be paused and resumed at any time.
- Tap the score at the end of a level to see where the points came from.
- Works offline, with VoiceOver, larger text and Reduce Motion.
What we can build for you
Have an iPhone app in mind?
- Native iPhone apps, designed, built and tested.
- Accessibility built in from the start: VoiceOver and larger text.
- No accounts, ads or tracking unless you need them.